![]() a lot of skill points to DEE skill line and +2 to other Occultist skills.Shroud of Dreeg set - I chose it because it provides I don’t recommend looking at other items in the process. Also it’s not worth checking out Living Rings imo.īlueprint: Hood of Dreeg from which we later craft the whole Shroud of Dreeg set (see the next paragraph),īlueprint: Prismatic Diamond just in case and the following potion blueprints:ĭon’t buy other blueprints to save Iron Bits just in case unless you really have something else in mind.Īfter getting all the blueprints stop checking them out to reduce the accumulation of mental fatigue and eye strain. I found both Spirit and Physique dump to be viable to balance the statsĪnd try to make the best setup out of themĭon’t spend so much time looking at the items - I was tired, not in the groove. from Thunderstruck prefix) are useful because you could then use DA / DA+Health armor augments instead.Ĭomponents are flexible to some degree as well and I’m not claiming my setup is the best. Since you don’t have to limit yourself for the purpose of making a generic guideĭon’t necessarily try to make an exact copy of my setup / get gear with the same affixes as meīut rather get MIs that benefit you the most, have two useful affixes, are above averageįor or example MIs with Resistances that I have on my augments such as Aether and Elemental (i.e. feel free to use better random not target-farmable items you find along the way, such as build-defining Legendaries,.I had a setup with nearly maxed out Casting Speed at some point too - GrimTools (you can see it on one of the rings and on the off-hand). Both Physique and Spirit dump are viable and which you go for depends on the details of your gear. ![]() It doesn’t go to waste as I have ~140% Crit damage on DEE. I like having high OA to proc the Secrets of the Guardian (was 400% in 1.1.9.1 when I was building instead of current nerfed 200%) and Annihilation on the hardest enemies. 12% Phys res loss which was still fine for non-Ravager content though. I then changed rings, components and augments a bit in the title variant to get some more damage for SR. So if you do run out of vanilla content (unlikely) or just want to try something new in the game, those features also exist.In my first iteration GrimTools I tried to get as much Phys Res as possible to attempt Ravager but it was too tough. Oh and Grim Dawn also has some great mods, which I am currently exploring. I play both, so I can't really choose between them. It can still be a complex game if you try to figure out all the mechanics without following a guide, but definitely not as complex as POE. It has many different class combinations, which is already different from how POE works. ![]() As for if I recommend it or not, Grim Dawn is the closest thing to Diablo 2 that I have played in an RPG in a long time, and Diablo 2 was my first ARPG, so in that way I would definitely recommend it. ![]() But I'd still argue it's more focused on creating multiple characters with different types of builds. Of course, you still have things like the Roguelike dungeons, totem farming, nemesis/secret bosses, and even crucible and SRs, if you buy the dlc. In my personal opinion, POE is much more heavily focused on Endgame while Grim Dawn's Endgame is mostly about experimenting with alts. Grim Dawn is very different from Path of Exile. ![]()
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