If the game is paused just after Mario performs a Long Jump or Triple Jump, his voice can shift lower or higher in pitch than normal.įreezes Attacking an uninitialized Monty Moleīefore popping out of holes to attack Mario, Monty Moles start out invisible and in predetermined locations. In Tall, Tall Mountain, even if Mario is very far away from Ukkiki, the monkey can be heard as if they were right next to him. This glitch was fixed after the original Japanese release. In Bob-omb Battlefield, if Mario travels through a warp after starting a race with Koopa the Quick, the " Slider" music is replaced with " Super Mario 64 Main Theme". Despite this, the shell remains and the glitch can be repeated. If the player holds to crouch right as Mario touches a Koopa Shell, the music in the level will replay from the beginning as Mario dismounts immediately. For the pyramid, collecting the fifth secret in an odd way sometimes cuts out the music. For Bowser in the Sky, just entering the stage the wrong way can cut-out the music. While this glitch is in effect, any attempt to leave the course freezes the game. In both Bowser in the Sky and Shifting Sand Land's pyramid, it is possible for the music to cut-out due to multiple glitches exclusive to the Japanese version of the game. To end the glitch, the player can collect another Wing Cap and let it expire. Alternatively, the player can talk to King Bob-omb while wearing the Wing Cap, and then quickly warp using the alcove near the summit, achieving the same effect. After talking to Koopa the Quick, the Wing Cap background music plays endlessly. While racing him up the mountain, the player must use a small alcove to warp higher up the mountain the Wing Cap will seemingly disappear, after which the player should reach the flag at the summit and wait for Koopa the Quick to arrive. NOTE: This glitch does not work in the Japanese version.Īfter selecting the second mission in Bob-omb Battlefield, the player should talk to Koopa the Quick while wearing the Wing Cap. Should the player wear the Vanish Cap again, the music restarts after the cap wears off. Now the background music does not play, though sound effects can still be heard, including ambient noises outside the mansion. After the Vanish Cap expires, the player should collect the 100-Coin Star. Instead the player needs to leave, collect a Vanish Cap and acquire 100 coins. In Big Boo's Haunt, the player should choose any mission other than Go on a Ghost Hunt, then defeat Big Boo in the Merry-Go-Round but ignore the Star. However, when Mario is ejected from Hazy Maze Cave, Rainbow Ride, Bowser in the Dark World, or Bowser in the Sky, there is a delay before the meter is set to one wedge, so when Mario returns to the castle the amount of wedges in the Power Meter briefly carries over from death. When Mario dies in a course, the Power Meter is typically set to one wedge for the cutscene where he is ejected from the course and the meter refills. Several actions reset the conserved angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. If an extreme angle is preserved and Mario starts flying, he will immediately face the preserved angle which will influence his trajectory. Despite this dramatic difference, the physics of the move are unchanged. For instance, if Mario exits the water while he was facing upwards and then performs a dive, the dive will start with the previous extreme angle as opposed to a normal dive. This value is supposed to be reset between animations, but due to an oversight, sometimes it does not. When Mario is in a diving animation (normal diving, swimming, or flying), his angle is preserved in memory. I's eyeball then hovers around Mario for a short amount of time and move in various ways. I by circling around it, but due to it being offscreen now, its death animation cannot play. The player has to get the Koopa Shell from the ! Block and set the camera to fixed mode, so that a Mr. This glitch occurs in Lethal Lava Land only. The invisible Bowser cannot hurt Mario on contact, but is still able to attack as usual. If Mario grabs Bowser while he teleports, Bowser stays invisible until he teleports again or is thrown off of the platform. Glitches marked with an asterisk (*) are fixed in the Shindō, PAL, North American, iQue Player, and Virtual Console releases.īowser can teleport when battled in the Fire Sea, during which he becomes invisible. NOTE: Unless otherwise noted, all names are conjectural. 7.9 Pillarless through the top of the pyramid.7.6 Mario Through the Jet Stream without Metal Cap.6.2 Beat Koopa the Quick in zero seconds.4.5 Freeze while entering Vanish Cap Under the Moat.4.1 Attacking an uninitialized Monty Mole.
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